» » Craft Overhaul RUS для Fallout: New Vegas

Craft Overhaul RUS для Fallout: New Vegas

Craft Overhaul RUS для Fallout: New Vegas
Версия перевода: 0.9.1

1) О моде:
Craft Overhaul полностью меняет всю систему крафтинга в игре, добавляя новые материалы, новые рецепты, возможность создавать броню и даже классификацию в меню крафтинга.

2) Как использовать?
Всё просто, достаточно подойти к верстакам, костру, хим-лаборатории (она добавляется модом), и нажать клавишу [E].

3) Установка:
1.1) Распаковать архив в корневую папку игры
1.2) Подключить в лаунчере или FOMM файл Craft Overhaul 1.1.esp
1.3) Запустить Fallout: New Vegas и насладиться модом.

4) История версий (на английском):
Ver. 1.3.1
Most misc items participating in recipes reduced weight reduced. (6 wg per fission battery and 5 wg per conductor was too much imo)
Combat Armor, Reinforced Mk2 is back to old version, now crafting produces Cr. Combat Armor, Reinforced MK2.
Flamer and incinerator recipes now requires pilot light instead of paint guns.
Fixed 10mm ammo list so 10mm AP is not loaded in first place now. Same with flamer fuel napalm.

Ver. 1.3
Schematics: for now there's 4 schematics requires for 6 items and stealth suit now needs it in order to be crafted. They all can be brought from Ralph from Mick and Ralph's shop in freeside.
New items added: Cr. Plasma Defender, Cr. Multiplas Rifle, Cr. Combat armor, reinforced, Cr. Combat helmet Reinforced, Combat Armor, Reinforced MK2 (schem), Combat Helmet, Reinforced MK2 (schem), Cr. Incinerator, Cr. Heavy Incinerator, Flamer, Cr. Gauss Rifle(schem), Cr. Displacer Glove(schem), Missile Launch, Deathclaw Gauntlet, Mantis Gauntlet, Melting Grenade (schem), Iron Shell (chems).
All crafted items now named Cr. instead of Crafted.
Crafted Helmets don't have animation anymore (like you have normal helmless head) to prevent helmet animation bug (read bugs/issues).
Fiber recipe now produce 3 fiber instead of 4.
Breaking frag grenade gives only 1 scrap metal.
Breaking frag mine no more gives sensor module.
Breaking flamer fuel now requires 15 fuel and no more gives metal scraps.
Recycling camera now belongs to Recycling category instead of misc.
Fixed bug with recycling toasters.

Ver. 1.2.2
Fixed super stimpack skill req.
Fixed acid/strong acid items to prevent them from giving more skill than planned.
Added 9mm AP and 10mm AP ammos.
Added Utility Vest.
Added Stealth Suit.

Ver. 1.2.1
Added 4 new chemical labs. 1 in victor's shack (goodsprings), 1 in Novac, 1 in brotherhood bunker and 1 in lucky38 (you have to buy it, if it doesn't appear, drop misc item on floor and pick it up.)
New and changed recipes.
Reloading bench.
Added 25mm and 40mm grenades for craft.
Most primers now requires more items for craft.
Workbench: Added shishkebab.
Campfire: Added splint (new item for light limb patching, not tested)
Chemical Laboratory.
New ammo: Flamer Fuel - Napalm
Chems: Corrosive Acid, Strong Corrosive Acid (both makes it easier to lockpick hard locks), Persuasion, Advanced Persuasion (Increase barter and speech for a short amount of time with strong side effects).

Ver. 1.2
Unique melee weapons expect machete and sledge hammer (couldn't think for any good effects for them.
Added mod recipes for craft.(!!!) Best mods requires Hand Loader or Vigilant Recycler perks.
Added new craft place: Chemical Laboratory(looks like one in doc mitchel's house), all relative crafts moved there. Dynamite craft also now there.
Added craftable items: Wooden parts (used in many recipes), Fiber (used in advanced armor and some weapon mods), Crafted versions of Laser RCW, Combat armor, Combat helmet, Advanced Radiation Suit, Brass Knuckles, Spiked Knuckles.
Added recycling: Baseball Bat, Pool Cue, Nail Board, Plunger, Crutch can be used to make wooden parts.
Changed recipes: Tin cans recycling now requires 2 cans per 1 scrap metal. Some melee weapon recipes was changed so now they requires wood parts.
Starting this version all next versions gonna be named Craft Overhaul 1.1 to prevent unique item loss from updating.

5) Примечание перевода:
5.1) Расспространение перевода за пределы ModGames.net запрещено!
5.2) В случае обнаружения "очепяток", "недоперевода" и т.д. прошу ко мне в личку, исправлю. =)
5.3) Оригинальное Readme в папке "optional".
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